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Not to be confused with the Input Nodon named Rotation Speed.

The Rotation-Speed-Sensor Nodon is an Object Nodon that returns the angular speed that is it rotating around each axis, and is generally utilized by connecting it at the center of an object to output the object's rotation speed. It may not be called if the object-cost limit is full.

When unpausing from a long pause in Free Programming, it may say "If you want beautiful programming and rotations, you need a nice, stable axis to rotate around. So keep your axis straight!". In the Nodopedia, its quote is "You can't have rotation without an axis to rotate around! That's science! Anyway, I'll tell you how fast things are rotating.".

Calling[]

  • Objects
    • Sensors
      • Nodon Rotation-Speed-SensorRotation-Speed Sensor

Character[]

Design[]

[info needed]

Personality[]

[info needed]

Technical[]

Inputs[]

None.

Outputs[]

  • X - Outputs the speed that the sensor is rotating along its x-axis. Measured in units of full rotations per second.
  • Y - Outputs the speed that the sensor is rotating along its y-axis. Measured in units of full rotations per second.
  • Z - Outputs the speed that the sensor is rotating along its z-axis. Measured in units of full rotations per second.

Connections[]

Settings[]

  • Sensor Shape - Determines what shape the object takes on the game world.
  • Properties - Determines various properties of the object.
    • Visible - Can be changed, enabled by default.
    • Solid - Always disabled.
    • Movable - Always disabled.
    • Destructible - Always fully disabled.
    • Destructive - Always fully disabled.
    • Other
      • Play Sound When Hit/Destroyed? - Always set to "Don't Play".
      • Can Be Grabbed by Hand Nodon? - Can be changed, set to "Can be grabbed" by default.
  • Connection Point - Defines where the object connects with other objects.
    • Defaults to "Center ▸ Center"
  • Frame of Reference - Determines what is used as the reference point for determining the sensor's rotation speed. When set to , and is generally utilized by connecting it at the center of an object to output the object's rotation speed"World", the output values will be based on [info needed]. When set to "Local", the sensor will output its rotation speed based on [info needed]. When set to "Camera", the sensor will output its speed based on how its rotating relative to the camera's current orientation (more info needed]).
    • Defaults to "World".
  • Size - Determines the object's size. This also determines the Nodon's size on the program screen, and can also be adjusted directly from that screen.
    • If the Sensor Shape is set to "Cylinder", the X and Z axes are locked in a fixed 1:1 ratio but the Y parameter can be freely set.
    • If the Sensor Shape is set to "Sphere", all three axes are locked in a fixed 1:1:1 ratio.
    • When switching to an Sensor Shape with a fixed ratio, the values of the axes are not updated until they are edited (in which case the ratio will be set based on the one selected). If the parameters are left alone, the shortest of the fixed ratio axes will determine the size of the object.
      • The object's size on the program screen is not immediately adjusted either, but once resized, the shortest of the visible locked-ratio axes in the current view will determine the new size for them.
  • Position - Determines the object's initial position when unconnected. This also determines where the Nodon is positioned on the program screen, and can also be adjusted directly from that screen.
  • Rotation - Determines the object's initial rotation around all three axes when unconnected. Each can be anywhere from -180.00° to 180.00°. This also determines the Nodon's rotation on the program screen, and can also be adjusted directly from that screen.

Built-In/Official Uses[]

Interactive Lessons[]

None.

Checkpoints[]

[info needed]

Alice's Guide[]

[info needed]

Game Builder Garage channel[]

[info needed]

Nodon
Input Nodon ConstantConstant  •  Nodon ButtonButton  •  Nodon StickStick
Touch Screen Nodon If-TouchedIf Touched  •  Nodon Touch-PositionTouch Position
Motion Nodon ShakeShake  •  Nodon TiltTilt  •  Nodon If-Face-UpIf Face Up  •  Nodon Rotation-SpeedRotation Speed  •  Nodon IR Motion CameraIR Motion Camera
State Change Nodon Object-BreakObject Break  •  Nodon On-StartOn Start
Middle Nodon CalculatorCalculator  •  Nodon ComparisonComparison  •  Nodon TimerTimer  •  Nodon Bull's-EyeBull's-Eye
Convert Nodon MapMap  •  Nodon DigitizeDigitize  •  Nodon Square-RootSquare Root  •  Nodon Absolute-ValueAbsolute Value  •  Nodon + - Inversion+ - Inversion  •  Nodon Trigger-from-0Trigger from 0
Angle Calculation Nodon Position → AnglePosition → Angle  •  Nodon Angle → PositionAngle → Position  •  Nodon Angle-DifferenceAngle Difference
Logic Nodon ANDAND  •  Nodon NOTNOT
Flag/Counter/Random Nodon FlagFlag  •  Nodon CounterCounter  •  Nodon RandomRandom
Program Layout Nodon Wormhole-EntranceWormhole Entrance  •  Nodon Wormhole-ExitWormhole Exit  •  Nodon CommentComment
Output Nodon Play-SoundPlay Sound  •  Nodon Background-MusicBackground Music  •  Nodon VibrationVibration
Change World Nodon Reduce-GravityReduce Gravity  •  Nodon Slow-TimeSlow Time
Retry/End/Swap Nodon RetryRetry  •  Nodon End-GameEnd Game  •  Nodon Swap-GameSwap Game
Other Nodon Marker-DisplayMarker Display  •  Nodon 2D-Marker-Display2D Marker Display  •  Nodon Continuous-Marker-DisplayContinuous Marker Display  •  Nodon IR-LightIR Light
Nodon Puzzle-ClearPuzzle Clear
Objects Nodon ObjectObject  •  Nodon Fancy-ObjectFancy Object  •  Nodon WorldWorld
Characters Nodon PersonPerson  •  Nodon CarCar  •  Nodon UFOUFO
Special Objects Nodon Moving-ObjectMoving Object  •  Nodon Rotating-ObjectRotating Object  •  Nodon Extending-ObjectExtending Object  •  Nodon EffectEffect  •  Nodon Text-ObjectText Object  •  Nodon Number-ObjectNumber Object  •  Nodon TextureTexture
Sensors Nodon Touch-SensorTouch Sensor  •  Nodon Destroying-SensorDestroying Sensor  •  Nodon Destroyed-SensorDestroyed Sensor  •  Nodon Grabbed-SensorGrabbed Sensor  •  Nodon Location-SensorLocation Sensor  •  Nodon Speed-SensorSpeed Sensor  •  Nodon Acceleration-SensorAcceleration Sensor  •  Nodon Angle-SensorAngle Sensor  •  Nodon Rotation-Speed-SensorRotation-Speed Sensor
Connections Nodon Slide-ConnectorSlide Connector  •  Nodon Free-Slide-ConnectorFree Slide Connector  •  Nodon Hinge-ConnectorHinge Connector  •  Nodon String-ConnectorString Connector
Launch/Destroy/Attract Nodon Launch-ObjectLaunch Object  •  Nodon Destroy-ObjectDestroy Object  •  Nodon Teleport-Object-EntranceTeleport Object Entrance  •  Nodon Teleport-Object-ExitTeleport Object Exit  •  Nodon Attract-ObjectAttract Object
Game Screen / Camera Nodon Game-ScreenGame Screen  •  Nodon CameraCamera  •  Nodon Camera-PositionCamera Position  •  Nodon Camera-TargetCamera Target  •  Nodon Camera-DirectionCamera Direction  •  Nodon Camera-AngleCamera Angle  •  Nodon HeadHead  •  Nodon HandHand
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