The Retry Nodon is an Output Nodon that, when activated, restarts the current game, as if the standard retry function was used.
When unpausing from a long pause in Free Programming, it may say "Ugh... If you mess it up, you can always have another try... Lucky for you!". In the Nodopedia, its quote is "Ugh... I just wish I could redo this game from the start...".
Calling[]
This Nodon can be called through the following tree.
- Output
- Retry/End/Swap
- Retry Game
- Retry/End/Swap
Character[]
Design[]
It is a retry symbol with eyes and a bear nose and mouth.
Personality[]
This Nodon is portrayed as wistful and melancholic. They often talk about their lowest points and how they want to redo it again.
Technical[]
Inputs[]
- Retry - When a signal other than 0.00 is received, the game will restart from the beginning, as if it were freshly loaded.
- If multiple Retry/End/Swap Nodon are to activate at the same time, End-Game Nodon will be prioritized, followed by Swap-Game Nodon, followed by Retry Nodon. If input is received within the first few moments of the game loading, there will a short period of time before Retry/End/Swap Nodon will handle priority and then activate. If one of these Nodon receive a signal while on the program screen, nothing will happen.
Outputs[]
None.
Connections[]
None.
Settings[]
- Transition Effect - Determines which transition effect will occur when this Nodon triggers. Can be "Default", "Blink", or "Iris Shot".
- Defaults to "Default".
- "Default" is the transition effect used by the standard retry function.
Built-In Uses[]
Interactive Lessons[]
[TBA]
Checkpoints[]
None.
Alice's Guide[]
[TBA]