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The Play-Sound Nodon is an Output Nodon that plays a specified sound effect or note upon activation.

When unpausing from a long pause in Free Programming, it may say "Keep at it, (PLAYERNAME)! Doot doot!". In the Nodopedia, its quote is "Widdly widdly widdly neowwww! KASPLOOSH! Ding-dong!".

Calling[]

This Nodon can be called through the following trees:

  • Output
    • Play Sound
      • Nodon Play-SoundPlay SFX
      • Nodon Play-SoundPlay Instrument

Character[]

Design[]

[TBD]

Personality[]

[TBD]

Technical[]

Inputs[]

  • Play - When this port receives a signal other than 0.00, the set sound effect will begin to play from the beginning. If it's a "Once" sound effect, than it will continue until it is complete. If it's a "Loop" effect or note, than it will immediately stop when 0.00 is received.
  • Volume - Determines the relative volume that the sound will be played at, and is restricted to between 0.00 and 2.00. A value of 0.00 is silent, and 1.00 is the base volume that is used when this port is unconnected.
  • Pitch - Determines the pitch that the sound will be played at, and is restricted to between -2.00 and 2.00. 0.00 represents the standard pitch, and each unit of 1.00 represents one octave.

Outputs[]

None.

Connections[]

  • Lower connection port - When connected, the sound will play at the position of the object, with the sound's properties being affected by the object's relative position to the camera.

Settings[]

  • Sound Played - Determines the sound effect played. There are two categories: 'Effects' and 'Keyboard Instruments', each with many groups with selectable options.
    • There are a total of 26 sub-groups under this option, each with variable options of their own.
      • There are 11 groups under the 'Effects' category, which are: "Percussion", "Alarms", "Machines", "Collision", "Funny", "System sounds", "Ambient", "Animals", "Voice", "SFX", and "Jingles". See below for the available options of each group, but the selection is reset each time a different group is viewed.
      • There are 15 groups under the 'Keyboard Instruments' category, which are "Piano", "Organ", "Trumpet", "Recorder", "Harp", "Violin", "Violin (spiccato)", "Acoustic guitar", "Electric guitar", "Muted guitar", "Bell", "Chiptune", "Cat", "Man", and "Woman". For all of them, the available options are "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", and "High C", with the selection being preserved and saved when switching to any other sound group.
    • When called as "Play SFX", defaults to "Done" of "System sounds". When called as "Play Instrument", defaults to "C" of "Piano".
    • This setting is displayed in the Nodon's box on the program screen Canvas. It is displayed in the format "<sound>-<group>".

The following displays which options are available for each sound group of the 'Effects' category:

Once
Kick Snare Rim shot Clap Cymbal
Closed hi-hat Open hi-hat Low toms Middle toms High toms
Cowbell High Cowbell Sleigh bells Low cuíca High cuíca
Windchime Bamboo chime Bell Reception bell Boxing bell
Tambourine shake Tambourine hit Taiko Vibraslap Gong
Flexatone
Loop
Snare roll

Once
Short whistle
Loop
Long whistle Air horn Car horn Awooga

[incomplete]

[incomplete]

[incomplete]

[incomplete]

[incomplete]

[incomplete]

[incomplete]

[incomplete]

[incomplete]

Built-In Uses[]

Interactive Lessons[]

[TBD]

Checkpoints[]

[TBD]

Alice's Guide[]

[TBD]

Nodon
Input Nodon ConstantConstant  •  Nodon ButtonButton  •  Nodon StickStick
Touch Screen Nodon If-TouchedIf Touched  •  Nodon Touch-PositionTouch Position
Motion Nodon ShakeShake  •  Nodon TiltTilt  •  Nodon If-Face-UpIf Face Up  •  Nodon Rotation-SpeedRotation Speed  •  Nodon IR Motion CameraIR Motion Camera
State Change Nodon Object-BreakObject Break  •  Nodon On-StartOn Start
Middle Nodon CalculatorCalculator  •  Nodon ComparisonComparison  •  Nodon TimerTimer  •  Nodon Bull's-EyeBull's-Eye
Convert Nodon MapMap  •  Nodon DigitizeDigitize  •  Nodon Square-RootSquare Root  •  Nodon Absolute-ValueAbsolute Value  •  Nodon + - Inversion+ - Inversion  •  Nodon Trigger-from-0Trigger from 0
Angle Calculation Nodon Position → AnglePosition → Angle  •  Nodon Angle → PositionAngle → Position  •  Nodon Angle-DifferenceAngle Difference
Logic Nodon ANDAND  •  Nodon NOTNOT
Flag/Counter/Random Nodon FlagFlag  •  Nodon CounterCounter  •  Nodon RandomRandom
Program Layout Nodon Wormhole-EntranceWormhole Entrance  •  Nodon Wormhole-ExitWormhole Exit  •  Nodon CommentComment
Output Nodon Play-SoundPlay Sound  •  Nodon Background-MusicBackground Music  •  Nodon VibrationVibration
Change World Nodon Reduce-GravityReduce Gravity  •  Nodon Slow-TimeSlow Time
Retry/End/Swap Nodon RetryRetry  •  Nodon End-GameEnd Game  •  Nodon Swap-GameSwap Game
Other Nodon Marker-DisplayMarker Display  •  Nodon 2D-Marker-Display2D Marker Display  •  Nodon Continuous-Marker-DisplayContinuous Marker Display  •  Nodon IR-LightIR Light
Nodon Puzzle-ClearPuzzle Clear
Objects Nodon ObjectObject  •  Nodon Fancy-ObjectFancy Object  •  Nodon WorldWorld
Characters Nodon PersonPerson  •  Nodon CarCar  •  Nodon UFOUFO
Special Objects Nodon Moving-ObjectMoving Object  •  Nodon Rotating-ObjectRotating Object  •  Nodon Extending-ObjectExtending Object  •  Nodon EffectEffect  •  Nodon Text-ObjectText Object  •  Nodon Number-ObjectNumber Object  •  Nodon TextureTexture
Sensors Nodon Touch-SensorTouch Sensor  •  Nodon Destroying-SensorDestroying Sensor  •  Nodon Destroyed-SensorDestroyed Sensor  •  Nodon Grabbed-SensorGrabbed Sensor  •  Nodon Location-SensorLocation Sensor  •  Nodon Speed-SensorSpeed Sensor  •  Nodon Acceleration-SensorAcceleration Sensor  •  Nodon Angle-SensorAngle Sensor  •  Nodon Rotation-Speed-SensorRotation-Speed Sensor
Connections Nodon Slide-ConnectorSlide Connector  •  Nodon Free-Slide-ConnectorFree Slide Connector  •  Nodon Hinge-ConnectorHinge Connector  •  Nodon String-ConnectorString Connector
Launch/Destroy/Attract Nodon Launch-ObjectLaunch Object  •  Nodon Destroy-ObjectDestroy Object  •  Nodon Teleport-Object-EntranceTeleport Object Entrance  •  Nodon Teleport-Object-ExitTeleport Object Exit  •  Nodon Attract-ObjectAttract Object
Game Screen / Camera Nodon Game-ScreenGame Screen  •  Nodon CameraCamera  •  Nodon Camera-PositionCamera Position  •  Nodon Camera-TargetCamera Target  •  Nodon Camera-DirectionCamera Direction  •  Nodon Camera-AngleCamera Angle  •  Nodon HeadHead  •  Nodon HandHand
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