The Play-Sound Nodon is an Output Nodon that plays a specified sound effect or note upon activation.
When unpausing from a long pause in Free Programming, it may say "Keep at it, (PLAYERNAME)! Doot doot!". In the Nodopedia, its quote is "Widdly widdly widdly neowwww! KASPLOOSH! Ding-dong!".
Calling[]
This Nodon can be called through the following trees:
- Output
- Play Sound
- Play SFX
- Play Instrument
- Play Sound
Character[]
Design[]
[TBD]
Personality[]
[TBD]
Technical[]
Inputs[]
- Play - When this port receives a signal other than 0.00, the set sound effect will begin to play from the beginning. If it's a "Once" sound effect, than it will continue until it is complete. If it's a "Loop" effect or note, than it will immediately stop when 0.00 is received.
- Volume - Determines the relative volume that the sound will be played at, and is restricted to between 0.00 and 2.00. A value of 0.00 is silent, and 1.00 is the base volume that is used when this port is unconnected.
- Pitch - Determines the pitch that the sound will be played at, and is restricted to between -2.00 and 2.00. 0.00 represents the standard pitch, and each unit of 1.00 represents one octave.
Outputs[]
None.
Connections[]
- Lower connection port - When connected, the sound will play at the position of the object, with the sound's properties being affected by the object's relative position to the camera.
Settings[]
- Sound Played - Determines the sound effect played. There are two categories: 'Effects' and 'Keyboard Instruments', each with many groups with selectable options.
- There are a total of 26 sub-groups under this option, each with variable options of their own.
- There are 11 groups under the 'Effects' category, which are: "Percussion", "Alarms", "Machines", "Collision", "Funny", "System sounds", "Ambient", "Animals", "Voice", "SFX", and "Jingles". See below for the available options of each group, but the selection is reset each time a different group is viewed.
- There are 15 groups under the 'Keyboard Instruments' category, which are "Piano", "Organ", "Trumpet", "Recorder", "Harp", "Violin", "Violin (spiccato)", "Acoustic guitar", "Electric guitar", "Muted guitar", "Bell", "Chiptune", "Cat", "Man", and "Woman". For all of them, the available options are "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", and "High C", with the selection being preserved and saved when switching to any other sound group.
- When called as "Play SFX", defaults to "Done" of "System sounds". When called as "Play Instrument", defaults to "C" of "Piano".
- This setting is displayed in the Nodon's box on the program screen Canvas. It is displayed in the format "<sound>-<group>".
- There are a total of 26 sub-groups under this option, each with variable options of their own.
The following displays which options are available for each sound group of the 'Effects' category:
Kick | Snare | Rim shot | Clap | Cymbal |
Closed hi-hat | Open hi-hat | Low toms | Middle toms | High toms |
Cowbell | High Cowbell | Sleigh bells | Low cuíca | High cuíca |
Windchime | Bamboo chime | Bell | Reception bell | Boxing bell |
Tambourine shake | Tambourine hit | Taiko | Vibraslap | Gong |
Flexatone |
Snare roll |
Short whistle |
Long whistle | Air horn | Car horn | Awooga |
[incomplete]
[incomplete]
[incomplete]
[incomplete]
[incomplete]
[incomplete]
[incomplete]
[incomplete]
[incomplete]
Built-In Uses[]
Interactive Lessons[]
[TBD]
Checkpoints[]
[TBD]
Alice's Guide[]
[TBD]